mfdesigner Posted April 17, 2016 Share Posted April 17, 2016 When comes to creating realistic smoke, we don't just blow smoke. Here is a sneak peek of our new feature - Volumetric Cloud and Smoke using WebGL. We developed a Navier-Stokes simulation engine running entirely on the GPU for real-time performance. Want to try your hand on stirring up more smoke? You can check out this project inside our free online editor, PetriDish. No registration required. Quote Link to comment Share on other sites More sharing options...
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