davychen Posted April 17, 2016 Share Posted April 17, 2016 hi guys, i just updated from babylon 2.2 to 2.3, everything look fine, except this: i have such a senario, i have a cannon in the scene, the barrel of cannon rotates with mouse move. i get the world matrix of barrel's AbstractMesh with "getWorldMatrix()", then use the matrix to translate start position of bullets, now with babylon 2.3, the translated position of bullets look a few frames delayed after the rotating barrel. i doubt, if the world matrix got with "getWorldMatrix()" is read from cache? how can i calculate it in real time? thank you. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 17, 2016 Share Posted April 17, 2016 Hello:) your game looks great ! You can get an always up to date version with mesh.getWorldMatrix(true) Quote Link to comment Share on other sites More sharing options...
davychen Posted April 17, 2016 Author Share Posted April 17, 2016 thank you, Deltakosh, babylon 2.3 is great, thank you. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.