al404 Posted April 16, 2016 Share Posted April 16, 2016 before starting to look in babylon i was looking at particles systems in threejs i saw some examples like this ( is not mine ) http://codepen.io/seanseansean/pen/EaBZEY you can try to change line 65 to 200.000 an still move it without issue particleCount = 200000; i guess from name and digging a little inside threejs code that it is drawing a point, that i guess i lighter than any simple mesh in babylon i found the ability to change a mash into point with material meshMat.pointsCloud = true; meshMat.pointSize = 1.5; and 2 different particles systems: ParticleSystem and SolidParticleSystem SolidParticleSystem is a big mesh of other meshes ( and i guess it is suppose to handle a lot fewer objects ) but are ParticleSystem and material.pointsCloud similar to threejs PointCloud? can point interact with mouse pinter, for example on click? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 16, 2016 Share Posted April 16, 2016 Hello! you have multiple options - ParticleSystem: every particle is a quad generated on GPU side. Pretty efficient: http://www.babylonjs-playground.com/#1RRQKC. - SolidParticleSystem: a specific mesh that can be picked, can generate shadows, etc...Works pretty well if you need to have complex particles: http://www.babylonjs-playground.com/#2FPT1A#9 - Point cloud: You can ask the renderer to generate points instead of triangles: http://www.babylonjs-playground.com/#RAIHJ#18 To interact with mouse, you can use SPS or do it manually with two other options. At first sight, I would say that ParticleSystem or PointCloud can achieve the same result as your link al404 and Wingnut 2 Quote Link to comment Share on other sites More sharing options...
al404 Posted April 17, 2016 Author Share Posted April 17, 2016 @Deltakosh I'm watching your vide on MS would it be possible to use the point as primitive for a SolidParticleSystem? i didn't found whitch other primitive would be the best choice to use to make something like a plain ( no 3D ) dot? i will probably apply a small texture Thanks Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 17, 2016 Share Posted April 17, 2016 Something like this? http://www.babylonjs-playground.com/#WCDZS#7 Here is the doc you should read. You'll see that SPS is really powerful http://doc.babylonjs.com/overviews/Solid_Particle_System Quote Link to comment Share on other sites More sharing options...
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