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GBA Emulator based on HTML5 Canvas


Chris
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there is only one way to create an emulator : implement all of its CPU instructions + simulate Memory and I/O :)

no magic there just hard work, caféine and a lot of perseverance :)

Actually, not one way: Depending on architecture, you may be able to generate JavaScript code from CPU instructions. Once parsed and formed into a function, this can grant performance quite more amusing than that of fully interpreted code. Obviously, there are also caveats, such as goto/jump instructions.

Generally, while these emulators are interesting, there's still long way until these will work well enough on most devices - there's a large difference between how most older consoles and mobile browsers work.

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Can confirm, I drank too much soda coding IodineGBA...

 

Haha congrat's man you did awesome work !

I used to write some emulators some years ago when I was in university :), it's always interesting to understand the difference (and similarities) between architectures .

they was simple architectures (CPUs with 4 to 12 registers) and still not easy to implement, so I can imagine how much work it need to emulate a more complex architecture :D

 

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