Mike018 Posted April 14, 2016 Share Posted April 14, 2016 I've never made an app before and I'm fairly new to programming. Im just looking for suggestions on what I should use for a simple DOM based game for kids with no canvas. For example, an alphabet game where you just click on a letter, it triggers an animation, and then you click on an arrow and it goes to the next letter. Or a forest scene that can scroll horizontally, and you click on objects to trigger animations. To build for android and iOS, do I just use cordova? crosswalk? cocoonJS? Use all of them? I have no idea on which will be more performant in this particular case and easier to implement for a newbie like myself. Any suggestions? If it helps, I use SVG for the artwork and GUI and Greensock for animations. Quote Link to comment Share on other sites More sharing options...
bruno_ Posted April 14, 2016 Share Posted April 14, 2016 I can tell you about my own choices for my game (in my signature). It had to be all free to use licence, because I'm not a professional game developer, I only make games as a hobby. I also only wanted a mobile game, so I chose cordova for the simplicity, plugins and I wanted to build locally (for that I can't use cocoon). To get a good performance I had to use crosswalk, it's available as a cordova plugin. The game itself is using Phaser (2.4.4; 2.4.6 was just to early and I didn't want to retest everything again) for the webgl and physics, it's so good and simple to use that I never had a doubt about it. Although many of the elements are plain html5/css3/js, I chose to not use any js libraries like jquery just because I didn't need them. Although it's not officialy supported by Phaser I use a lot of SVG (it worked, so why not?) At the end I'm pretty happy with the game itself, it runs at 60fps on almost devices. Quote Link to comment Share on other sites More sharing options...
Mike018 Posted April 15, 2016 Author Share Posted April 15, 2016 6 hours ago, bruno_ said: I can tell you about my own choices for my game (in my signature). It had to be all free to use licence, because I'm not a professional game developer, I only make games as a hobby. I also only wanted a mobile game, so I chose cordova for the simplicity, plugins and I wanted to build locally (for that I can't use cocoon). To get a good performance I had to use crosswalk, it's available as a cordova plugin. The game itself is using Phaser (2.4.4; 2.4.6 was just to early and I didn't want to retest everything again) for the webgl and physics, it's so good and simple to use that I never had a doubt about it. Although many of the elements are plain html5/css3/js, I chose to not use any js libraries like jquery just because I didn't need them. Although it's not officialy supported by Phaser I use a lot of SVG (it worked, so why not?) At the end I'm pretty happy with the game itself, it runs at 60fps on almost devices. Thanks for sharing. I guess cordova and crosswalk is the way to go. I just looked at cocoon's how to use page, and their android launcher app is unavailable in the USA, and all other links are broken...so that makes the choice easier! https://www.ludei.com/cocoonjs/how-to-use/ Quote Link to comment Share on other sites More sharing options...
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