Jambutters Posted April 13, 2016 Share Posted April 13, 2016 I'm currently making a MMO(Single player for now) 32x32 grid based movement, and I have troubles deciding what collision model is the best for my game. I was going to go with a box(rectangle) collisoin system but when looking at other peoples code, I see they prefer point collision. Which one do you recommend/prefer? Quote Link to comment Share on other sites More sharing options...
mattstyles Posted April 14, 2016 Share Posted April 14, 2016 What makes sense for your game? If your movement is restricted solely to tiles then you don't need much collision detection, just check if the required tile is occupied or not. Quote Link to comment Share on other sites More sharing options...
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