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Best collision model(Point or rect)?


Jambutters
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I'm currently making a MMO(Single player for now) 32x32 grid based movement,

and I have troubles deciding what collision model is the best for my game. 

I was going to go with a box(rectangle) collisoin system but when looking at other peoples code, I see they prefer point collision.

Which one do you recommend/prefer?

 

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