Maverton Posted April 11, 2016 Share Posted April 11, 2016 Hello developer I'm new to the game development world and have a simple question that most experience developer could answer. As a beginner with Babylon.js which is the best practice to convert/import content to Babylon file extension? Quote Link to comment Share on other sites More sharing options...
Flomotion Posted April 11, 2016 Share Posted April 11, 2016 Hi, that would depend a lot on the software you use to create your content. You can use the exporters (unity, fbx, blender or max) to convert to a .babylon file. Quote Link to comment Share on other sites More sharing options...
Maverton Posted April 16, 2016 Author Share Posted April 16, 2016 @ Flomotion I'm using two different 3d software but the main one is 3ds Max I test the 3ds max which export but I don't know what to do next because it a blank screen I also tried to import obj and have the same result just keep in mind I never tried work with 3d graphic and jump right in without any formal experience Quote Link to comment Share on other sites More sharing options...
iiceman Posted April 17, 2016 Share Posted April 17, 2016 You could try your .babylon model with the babylon sandbox: http://www.babylonjs.com/sandbox/ If it works there it should work in your application, too, if you don't have a bug in your application code. If it already doesn't work in the sandbox, then maybe you got a problem with the export or something like that. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
Maverton Posted April 17, 2016 Author Share Posted April 17, 2016 @iiceman Thanks for the advice If it a bug in my application how would you find it? Quote Link to comment Share on other sites More sharing options...
iiceman Posted April 18, 2016 Share Posted April 18, 2016 Well, first of all, check your developer console in your browser and check for errors there. If there is nothing it's kinda hard to tell without seeing your code, I guess. You could try to show us your code in an online version or in the playground. Since you probably can't load your model in the playground I suggest using an avalable model from the playground as a dummy. In this default playground for example you have the skull that you can work with. It is a complex model, too, so it should behave just like your car, I guess. http://www.babylonjs-playground.com/?16 So just try to port your code to the playground and show us. If your code works with the skull model in the playground, but not with your car model at your local machine you could try the skull locally or prive use the car so we can try it with your model to make sure everything works fine. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.