i'm in trouble with a so stupid think that ... i m confused but i'm moving mesh from A to B i launch animation (skeleton1.beginAnimation("marcher");) all is ok, my renderloop is ok ... but... if B is too far ... i'd like to make a loop. How can i detect the end of the animation. I could try to use time to lanch animation ... but i d like to be able to switch animations (walk / run / use a horse / etc ) 2 quesitons: - is there a "skeleton1" parameter to detect "