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particle project info


al404
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@eboo there you go: http://www.babylonjs-playground.com/#2A4NUR#13

You are right, it doesn't work with the first version but we changed the emitter from plain Vector3 to a little helper box that has the main object as a parent. So with the updated version the particle systems stick to the object. Maybe you can see it vbetter here: http://www.babylonjs-playground.com/#2A4NUR#15

Edit: Just saw somebody did a #14 playground while I was playing around. To who ever did that: awesome! Looks very beautiful! :D 

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Ya need to keep that gizmo parenting thing in there, boo.

http://www.babylonjs-playground.com/#2A4NUR#14

I changed your random positioner to a Math.sin positioner, and set the camera beta closer to PI  (look from beneath).  Goofy fun, eh?

It's like a handed-on story, eh Ice?  Each time it is told, the story changes a little.  :)  Al404, look what you started.  A runaway thread.  heh

http://www.babylonjs-playground.com/#2A4NUR#16

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http://www.babylonjs-playground.com/#2A4NUR#20

:)  a little color-control, by carefully counting vertices.  (lines 38-57)     Don't change the number of subdivs in the sphere... or it will all mess-up.

See them color values > 1.0?  Yep, that's a little BJS secret that only we "tooty frooty professionals" know about.  Color levels higher than 6.0 will melt the plastic screens on some brands of monitors, so be careful.  ;)

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