taqfu Posted April 9, 2016 Share Posted April 9, 2016 (edited) I have the collision areas set up. They're visible in the game through the debug screen, but everything is just going through each other. Any idea why? Here's the source code: (lines 30-45) https://github.com/FreezingMoon/BattleGum-Turbo-Tunnel/blob/master/scripts/game.js Here's the alpha: http://taqfu.com/battlegum/ I would really appreciate any help. Thanks. Edited April 9, 2016 by taqfu Accidentally a word Link to comment Share on other sites More sharing options...
drhayes Posted April 11, 2016 Share Posted April 11, 2016 It looks like you're not calling the Arcade physics collide methods in your update method. http://phaser.io/docs/2.4.6/Phaser.Physics.Arcade.html#collide Link to comment Share on other sites More sharing options...
taqfu Posted April 15, 2016 Author Share Posted April 15, 2016 Not sure if this'll come up for you to notice, but I wanted to say thanks for the response. Your reply helped me a lot and helped me sort out the issues I was having. Link to comment Share on other sites More sharing options...
drhayes Posted April 15, 2016 Share Posted April 15, 2016 You're welcome! I'm glad it's working and you can get back to making games. Link to comment Share on other sites More sharing options...
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