Froton X Posted April 9, 2016 Share Posted April 9, 2016 Desktop HTML5 demo{a phone at the level of iphone6 can handle the game flawlessly though, anything less, not so much} http://www.rayburst.net/125testing/RB07/index.html These are the controls:(in asdw, hjkl, and uiop groups) ASDW = Movement H = Special Attack J= Normal Attack K= Signature Movement (Propulsion, hovering, and flying.) L= Power Up (All the others) / Reload (Phreit Nor's gun) U = Angle Control / Tech Powerup {Grafto} I = SKILL switch {Gotta be over lv.1, Max level is 6 for 7 skills per character at lv6. You buy books from the turtle under Adventure>Shop) O = Energy recooperation {The yellow bar, also works on the red bar, which is the equivalent of acid build up in your muscles) P = Zoom in / out Spacebar = Inventory where you use gems to increase offense or defense. More gems equals more time powered up. This game has a level of depth, rather than being a 1 to 2 button masher, for example, H+J will combo into a new move depending on the character, such as Phreit Nor's Tri-Assault gatling or Grafto's loop-de-loop off a Power Joust. Gamesalad, the engine I used, has an html5 export, I'm not sure how it compares to game maker studio's or construct2's html5 export. I've been able to use the html5 files to wrap and create a standalone executable for Windows using Crosswalk. I plan to eventually make a steam game via this or a similar method: Steam "concepts" page: http://steamcommunity.com/sharedfiles/filedetails/?id=658022904 Trailer: Quote Link to comment Share on other sites More sharing options...
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