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[GameSalad] Rayburst


Froton X
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Desktop HTML5 demo{a phone at the level of iphone6 can handle the game flawlessly though, anything less, not so much}

http://www.rayburst.net/125testing/RB07/index.html

These are the controls:(in asdw, hjkl, and uiop groups) 
ASDW = Movement 
H = Special Attack 
J= Normal Attack 
K= Signature Movement (Propulsion, hovering, and flying.) 
L= Power Up (All the others) / Reload (Phreit Nor's gun) 
U = Angle Control / Tech Powerup {Grafto} 
I = SKILL switch {Gotta be over lv.1, Max level is 6 for 7 skills per character at lv6. You buy books from the turtle under Adventure>Shop) 
O = Energy recooperation {The yellow bar, also works on the red bar, which is the equivalent of acid build up in your muscles) 
P = Zoom in / out 
Spacebar = Inventory where you use gems to increase offense or defense. More gems equals more time powered up.

This game has a level of depth, rather than being a 1 to 2 button masher, for example, H+J will combo into a new move depending on the character, such as Phreit Nor's Tri-Assault gatling or Grafto's loop-de-loop off a Power Joust.

Gamesalad, the engine I used, has an html5 export, I'm not sure how it compares to game maker studio's or construct2's html5 export.

I've been able to use the html5 files to wrap and create a standalone executable for Windows using Crosswalk. I plan to eventually make a steam game via this or a similar method:

Steam "concepts" page:

http://steamcommunity.com/sharedfiles/filedetails/?id=658022904

 

Trailer:

 

 

 

 

 

 

RB-shopping.png

RB-NewScreen.png

 

2.jpg

RBscreenshots07.jpg

RBscreenshots12.jpg

RBscreenshots04.jpg

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