vishnuthepixelsaadu Posted April 9, 2016 Share Posted April 9, 2016 hii all i downloaded babylon plugins from github source link : https://github.com/BabylonJS/Babylon.js so there are multiple issues that i faced when i am using plugins or when exporting which i need to solve/understand about the technicalities so what are the problems plugin issues 1) i installed 3ds max plugin (my software version 3dsm 2013) but plugin is not installing correctly i followed the exact steps that are mentioned in the download link but these errors are coming and 3ds max is not accepting that plugin when i tried to import it.. refere screen shots (1 & 2 screen shots) 2) and about blender plugin (blender 2.66) installed and imported obj to blender and tried to export that model to babylon from blender but we get notepad out of it about saying that model exported successful but only thing exported is notepad so whats there in that basically info about the model nothing else 3)installed babylon exporter plugin in unity (unity ve 5.3.2 f1) and works fine but some issues that i faced please refer screen shot model exported and for textures i mapped it into 1 texture image i got some issue in texture here is the screenshot of the problem when i was testing it in babylon sandbox (black boxes are coming) so my doubt is -is that because of single texture image ?-- (3rd screen shot) Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 10, 2016 Share Posted April 10, 2016 Hello and welcome! 1. I did not test support for 3dsmax design. But beforehand, did you unlock the dlls as mentioned in the doc? 2. I do not understand What do you mean by notepad?? THe .babylon should be where you asked it to be 3.If you check the logs in the lower left part of your screen you will get your answer: one file is missing Quote Link to comment Share on other sites More sharing options...
vishnuthepixelsaadu Posted April 11, 2016 Author Share Posted April 11, 2016 hii @Deltakosh! 1.yea i have gone to properties and unlocked it thats it .. 2. so... after installing plugin in blender when i exported the model to babylon i will not get any output file from blender 3.so unity plugin is working.... and actually i optimized everything into 1 single texture and as u can see in the above screen shot that texture is applied but black blocks are coming Quote Link to comment Share on other sites More sharing options...
wowdev Posted April 11, 2016 Share Posted April 11, 2016 in unity i am also getting same issue Quote Link to comment Share on other sites More sharing options...
dbawel Posted April 11, 2016 Share Posted April 11, 2016 I would make certain that all of your surfaces are 3 sided polygonal - just for a test to be certain your scene doesn't contain unsupported surfaces or splines. Also, test using power of 2 textures - again, you don't need to do these two steps for your actual export/import, but these will rule out 2 common errors users often make. This might also provide you with additional information from your results as well. As for Blender, I've never pressed the export button and not output a .babylon file - however, I have sent it to the incorrect path a few times unknowingly. DB Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 11, 2016 Share Posted April 11, 2016 Regarding 3dsmax I have no idea (perhaps 3ds max design? I'm using regular 3dsMax) can you do a screen shot (or even better a video) of what you see when exporting from blender? Quote Link to comment Share on other sites More sharing options...
vishnuthepixelsaadu Posted April 12, 2016 Author Share Posted April 12, 2016 hii @dbawel no iam not using any surfaces or splines .. ok so u are saying that i should use 2 textures instead of one texture ? and my problem wil be solved ? Quote Link to comment Share on other sites More sharing options...
vishnuthepixelsaadu Posted April 12, 2016 Author Share Posted April 12, 2016 hii @Deltakosh so that plugin is only for 3ds max regular u are saying ? ok will try that with the regular one and iam not getting any output from blender ..here is the attached notepad file exported from blender ..please check the error stats .. blender.log Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 12, 2016 Share Posted April 12, 2016 @JCPalmerDo you mind having a look at this log? thanks buddy! Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 12, 2016 Share Posted April 12, 2016 sure, Blender 2.66 is way too old, like 2012. 2.77 is actually required for TOB 5.0, when it comes out. The next version actually checks the Blender version against the version listed in the bl_info structure. If not that version or greater, export terminates, not even trying. Blender is a free program, so should not be too big a deal. This may still be a problem, since the blend file has been written with 2.66. Do a save as with Blender 2.77, as a first remedy, in tho case. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
vishnuthepixelsaadu Posted April 15, 2016 Author Share Posted April 15, 2016 hii @JCPalmer ok will try that solutions and get back to you .. Quote Link to comment Share on other sites More sharing options...
vishnuthepixelsaadu Posted April 15, 2016 Author Share Posted April 15, 2016 @JCPalmer @Deltakosh ok for plugin issues will try with those solutions but ....as u can see i got that output from unity 5 and i shared screen shot above and its the problem about black blocks that are coming ....so that i did not understand so can u please help with that issue ? Quote Link to comment Share on other sites More sharing options...
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