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Change particle System emitRate live


Myjestic
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Hey Deltakosh,

it is a bit complicated to show my project, because there are to many dependencies.

I am calling

    scene.registerBeforeRender(function () {
       particleSystem.emitRate += 1;
       console.log(particleSystem.emitRate);
    });

inside my CreateScene function. If I try it in playground, everything works fine. The emit rate of my particle system is increasing and I can see this in my rendered scene.

http://playground.babylonjs.com/#UTHSK#0

But if I do the same in my project, I can see the emitRate rising in console. But I see no effect in my rendered scene.

I know this is kind like clairvoyance for you. But do you have an assumption for this behavior?

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