I'm trying to make my scene lighter because it keeps crashing on some phones (not on my iPhone 6 but unfortunately it does crash on iPhone 6 of client). So I'm wondering how to optimise my scene. I have many objects in it. Many of those objects I have created instances of.
Would it be a good idea to merge all objects? Or only objects that use the same textures?
And is it good to merge a group of instances of the same object? Or doesn't that make a difference?
And what about textur
Top three rules for optimization:
Profile
PROFILE
PROFILE!!!!!
Until you profile any attempts at optimization are just shots in the dark. There are a million things you could speed up, and 97% of them won't help because they're not part of the bottleneck!
So: open your scene in Chrome, hit ctrl+shifti+J to open the dev tools, then go to the "Profiles" tab and make sure "Collect JS CPU profile" is selected. Once there, hit the little start button in the upper left, w