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Small delay with the Web Audio API on touchstart event


Rembrandt
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Hi guys,

I'm struggling with this problem for a couple of days now. When I touch an element in my game I'm playing a sound effect. I want this effect to play instantly when i touch this element. The problem is there is a small delay (like 200ms) when i touch this element on my phone (Samsung Galaxy S4).

I tried everything, SoundJS, Howler, custom Web Audio API code, but the problem persist.

Im building my game with IntelXDK and Crosswalk.

The problem only occurs on mobile, on desktop there is no delay.

Could anyone help me with this problem or has some info? Or maybe could some other HTML-5 mobile developer give me some help with a good solution to use sounds in my game.

Thanks!

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