Jump to content

Searching workaround for broken Sprite vs Tilemap Layer collision callback


hackenstein
 Share

Recommended Posts

Collisions between sprites (as well as groups) and tilemaps won't call the collision callback in 1.1.2. This is already reported as an issue in git. As far as I can see the problem is that the sprites stops moving, thus body.deltaX & body.deltaY become 0, before there is an actual collision.

I'm now looking for some sort of fix or workaround for this, so I can use 1.1.2 in my project.

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...