hackenstein Posted November 16, 2013 Share Posted November 16, 2013 Collisions between sprites (as well as groups) and tilemaps won't call the collision callback in 1.1.2. This is already reported as an issue in git. As far as I can see the problem is that the sprites stops moving, thus body.deltaX & body.deltaY become 0, before there is an actual collision.I'm now looking for some sort of fix or workaround for this, so I can use 1.1.2 in my project. Link to comment Share on other sites More sharing options...
rich Posted November 16, 2013 Share Posted November 16, 2013 This is fixed in the dev branch, suggest you pull from there (or just see the fix I implemented for it, it's only 1 line of code). Link to comment Share on other sites More sharing options...
hackenstein Posted November 16, 2013 Author Share Posted November 16, 2013 Awesome PS: This is not in the current dev build, yet. Had to copy the line from the src to the build. Link to comment Share on other sites More sharing options...
rich Posted November 16, 2013 Share Posted November 16, 2013 Yeah I don't tend to upload build files until we go final. You can certainly just run the grunt script to compile your own for now though. Link to comment Share on other sites More sharing options...
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