Arcanorum Posted April 5, 2016 Share Posted April 5, 2016 The following can be used to add a callback to input events, but from my understanding the callback will be run when any mousePointer, pointer1, pointer2, etc. are pressed down. this.input.onDown.add(function (pointer) { // code here }, this); Is there a way to add callbacks to specific inputs? I have tried this.input.mousePointer.onDown.add(function () { // code here } but this gives an error. Link to comment Share on other sites More sharing options...
megmut Posted April 5, 2016 Share Posted April 5, 2016 You can create your own custom signal using game.input.activePointer.leftButton.isDown, not sure if phaser already has a callback for specific buttons pressed. Failing that, you could always create specific inputs for this: http://phaser.io/examples/v2/input/multi-touch Haven't tested so not sure if it's exactly what you need, but I'd be curious to see if these help at all? Nick Link to comment Share on other sites More sharing options...
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