tidelake Posted April 4, 2016 Share Posted April 4, 2016 Hello, I'm just getting my feet wet. I have an idea for a game, a pinball-style flipper. I'd like to use geometrical shapes so I can change the color during the game, rather than use image sprites. So far this is all I have. I'm not sure how to apply colors to shapes. I also need the shapes to behave like pinball flippers. They will flip when tapped/touched. Thank you so much. I'm eager to build my first game! var paddles; function create() { game.physics.startSystem(Phaser.Physics.ARCADE); paddles = game.add.group(); paddles.enableBody = true; var ground = new Phaser.Rectangle(0, game.world.height, game.world.width, 0) // var ground = platforms.create(0, game.world.height - 64, 'ground'); } Link to comment Share on other sites More sharing options...
fillmoreb Posted April 4, 2016 Share Posted April 4, 2016 Phaser.Rectangle is not a DisplayObject, it's not really meant to be drawn onto the screen. You can use the debugger to visualize where a rectangle is like this: game.debug.geom(ground,'#0fffff'); But I don't suggest doing this for all of your game's visuals. Instead I would make a sprite for the ground, add a graphics object as a child of that sprite, and draw a rectangle onto that graphics object, something like this: var g = game.add.graphics(); var groundSprite = game.add.sprite(); groundSprite.addChild(g); g.beginFill(0xFF0000); //Red Fill Color g.drawRect(0,0,game.world.width, 50); groundSprite.y = game.world.height - 50; You can then recolor the rectangle at will by doing this: g.clear(); g.beginFill(0x0000FF); g.drawRect(0,0,game.world.width,50); You could also experiment with using groundSprite.tint to recolor your shapes. tidelake 1 Link to comment Share on other sites More sharing options...
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