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Mesh with textures imported from Blender shows up with only black color in scene?


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manualStdMaterials.png

not looked at your file.  rar is a MS thing, I think.  This usually happens when diffuse intensity is zero, as I recall.  Search "blender black", switch to zip, or both. This is how Blender maps to BJS materials.  For issue as texture level see manual for mapping.

 

Sorry for all stuff at top.  Website is mal-functioning.

 

 

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36 minutes ago, JCPalmer said:

manual

not looked at your file.  rar is a MS thing, I think.  This usually happens when diffuse intensity is zero, as I recall.  Search "blender black", switch to zip, or both. This is how Blender maps to BJS materials.  For issue as texture level see manual for mapping.

 

Sorry for all stuff at top.  Website is mal-functioning.

 

 

I re-uploaded the files in zip, can you take a look? I'm pretty sure none of the materials have zero intensity though.

well.zip

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The only thing I do not see often is .tga files.  Generated .babylon file.  Log file looked ok. Tried to use use Sandbox, since I will not write html of others.

Sandbox errored, generating only this in log.  Is saturday, nap calling.. maybe monday.

BJS - [15:50:23]: Babylon.js engine (v2.4.0-alpha) launched babylon.js:3:15533
BJS - [15:50:35]: importScene of well.babylon from Blender version: 2.77 (sub 0), exporter version: 4.4.3
	Lights:
		Name: Lamp, type: Directional babylon.js:3:15533
TypeError: Argument 1 of FileReader.readAsArrayBuffer is not an object.
 babylon.js:3:11396

 

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