suicaokhoailang Posted April 2, 2016 Share Posted April 2, 2016 Here is what the mesh looks like in Blender and in Babylon. The original mesh was an .obj Wavefront file that I downloaded from http://tf3dm.com/, I don't know if the importing process has anything to do with this issue. Please help Blender and babylon files attached. well.rar Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 2, 2016 Share Posted April 2, 2016 manual not looked at your file. rar is a MS thing, I think. This usually happens when diffuse intensity is zero, as I recall. Search "blender black", switch to zip, or both. This is how Blender maps to BJS materials. For issue as texture level see manual for mapping. Sorry for all stuff at top. Website is mal-functioning. Quote Link to comment Share on other sites More sharing options...
suicaokhoailang Posted April 2, 2016 Author Share Posted April 2, 2016 36 minutes ago, JCPalmer said: manual not looked at your file. rar is a MS thing, I think. This usually happens when diffuse intensity is zero, as I recall. Search "blender black", switch to zip, or both. This is how Blender maps to BJS materials. For issue as texture level see manual for mapping. Sorry for all stuff at top. Website is mal-functioning. I re-uploaded the files in zip, can you take a look? I'm pretty sure none of the materials have zero intensity though. well.zip Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 2, 2016 Share Posted April 2, 2016 The only thing I do not see often is .tga files. Generated .babylon file. Log file looked ok. Tried to use use Sandbox, since I will not write html of others. Sandbox errored, generating only this in log. Is saturday, nap calling.. maybe monday. BJS - [15:50:23]: Babylon.js engine (v2.4.0-alpha) launched babylon.js:3:15533 BJS - [15:50:35]: importScene of well.babylon from Blender version: 2.77 (sub 0), exporter version: 4.4.3 Lights: Name: Lamp, type: Directional babylon.js:3:15533 TypeError: Argument 1 of FileReader.readAsArrayBuffer is not an object. babylon.js:3:11396 Quote Link to comment Share on other sites More sharing options...
suicaokhoailang Posted April 3, 2016 Author Share Posted April 3, 2016 Welp, I tried converting them .tga files to .png and it worked. So Babylonjs and .tga's aren't best buddies I guess.. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 3, 2016 Share Posted April 3, 2016 .tga should work but they must be power of two textures (so 256 or 512 ...) JackFalcon 1 Quote Link to comment Share on other sites More sharing options...
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