JCPalmer Posted April 1, 2016 Share Posted April 1, 2016 As I struggle about what to do about meshes which are Joined, which each have their own texture, I noticed that Blender has a bake to vertex color capability. That route would reduce the skin, tongue, teeth, eyelashes, eyebrow, and eye textures to zero, so a single draw could occur. These textures coming from make human are also very large. FYI, these must be 1 mesh to be able to morph speech / expressions. I noticed that vertex colors are exported as RBG not RBGA. Just wondering if RBGA is not possible in WebGL, or just not implemented here? Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 1, 2016 Author Share Posted April 1, 2016 never mind, this would not replace textures. Any one know how to bake multiple textures to 1? I can do it, but things are scrambled. Quote Link to comment Share on other sites More sharing options...
Pryme8 Posted April 1, 2016 Share Posted April 1, 2016 Texture or materials? Quote Link to comment Share on other sites More sharing options...
adam Posted April 1, 2016 Share Posted April 1, 2016 I tried to get this going the other day: Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 1, 2016 Author Share Posted April 1, 2016 Textures. I have found that there is an official addon called UV:Texture Atlas. Still investigating. Many confusing videos that start with creating the objects, assigning materials, and then using this. I already imported all that. Hopefully, I will get this to work. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.