Roman Posted March 30, 2016 Share Posted March 30, 2016 Hi Guys, I've been reading the forum for quite a long, working on my games. Making prototypes is easy and fun, while finishing a game is a tough challenge. I've decided to showcase some of the games I did from start to end using Cocos2d-JS. First one is a simple match-three game called Plushy Zoo. I've decided to hit for MVP with this one. It definitely lacks bonuses and a better mission/combo system, but still I find it quite enjoyable You can play it here: http://nameisroman.co/games/three Second one was a tough nut, I believe I still didn't figure out how to make it any fun at all. You guide a bunny through a set of semi-randomized vertical levels, trying to get as high as you can and to collect as many coins as you can. You can test it here: http://nameisroman.co/games/jump/ Any feedback and advice is highly appreciable. Quote Link to comment Share on other sites More sharing options...
Apelmon Posted March 30, 2016 Share Posted March 30, 2016 In the zoo game. When I have press the play button, the screen became black and nothing more. And music is still playing. Quote Link to comment Share on other sites More sharing options...
Roman Posted March 30, 2016 Author Share Posted March 30, 2016 44 minutes ago, Apelmon said: In the zoo game. When I have press the play button, the screen became black and nothing more. And music is still playing. I'm really sorry. The link was wrong (the broken build is deployed to that URL) Now it's fixed, please check Quote Link to comment Share on other sites More sharing options...
Apelmon Posted March 30, 2016 Share Posted March 30, 2016 8 hours ago, Roman said: I'm really sorry. The link was wrong (the broken build is deployed to that URL) Now it's fixed, please check Yes. It is works fine now. In the start of the game was difficult to understand how to play in this game (maybe I skipped some hints). I found accidentally that the squares can be changed on the diagonal. Quote Link to comment Share on other sites More sharing options...
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