I use
babylon.2.4.0-alpha
with
cannon version 0.6.2 (for physics and SphereImpostor
I need cannon because it implements mesh impostor.
I have ball and set it this values
playBall.setPhysicsState( { impostor: BABYLON.PhysicsEngine.SphereImpostor, mass: 1, restitution: 0 } );
Can anybody tell me if there are problems with mass and restitution, because if I change value there is no diffrenece !
If I use oimo physics then there is difference if I cha