OkijinGames Posted November 15, 2013 Share Posted November 15, 2013 Hello everyone, Here is my game, Zombies Can't Jump a hybrid between shooter and defense. Took me 3 months to develop. It was first released on Windows Phone 8 where it ranked first paid strategy game in China, Italy and reached Top 5 in the US. WP8 has the most polished release since the platform is really HTML5 friendly - highly recommended to fellow HTML5 aficionados! The android release runs on Ludei's CocoonJS while the iOS release uses Intel XDK (AppMobi) with accelerated canvas (if you want a promo code for review just shout). The immediate goal after releasing my current WIP game is to provide a content update with 5-10 levels and a boss fight and fix these annoying sound issues with mobile web. Here is the online web demo: http://okijin.com/web/demos/zcj/ Screenshots: Chris 1 Quote Link to comment Share on other sites More sharing options...
benny! Posted November 15, 2013 Share Posted November 15, 2013 Wow ... awesome game. Love it a lot. Great visuals, audio and game mechanics. Very good work. In addition - a true example of how effective HTML5 is when it comes to cross platform compability. One question - except creating a high quality game - how did you manage to achieve so many app installs on Android yet? Just curious? Quote Link to comment Share on other sites More sharing options...
Chribbe Posted November 15, 2013 Share Posted November 15, 2013 Wow! Great job! Looks and plays great. One question, How come you chose to package it through CocoonJS for Android and AppMobi for iOS? Quote Link to comment Share on other sites More sharing options...
sergil Posted November 15, 2013 Share Posted November 15, 2013 Amazing!!!! Quote Link to comment Share on other sites More sharing options...
benny! Posted November 15, 2013 Share Posted November 15, 2013 ...One question, How come you chose to package it through CocoonJS for Android and AppMobi for iOS? Good point - that would be interesting to know indeed? Why not using CocoonJS for iOS , too? Quote Link to comment Share on other sites More sharing options...
anthony Posted November 15, 2013 Share Posted November 15, 2013 That's a really polished game - had a great time playing it Quote Link to comment Share on other sites More sharing options...
Azerion Posted November 15, 2013 Share Posted November 15, 2013 Sent u a pm Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted November 15, 2013 Author Share Posted November 15, 2013 Thank you! Good point - that would be interesting to know indeed? Why not using CocoonJS for iOS , too? CocoonJS would be perfect if it was not for the splash screen because there is currently no option to remove it (even paid) so I started to look for alternative solutions with the iOS release. The Intel XDK requires a lot more changes to set-up the code in DirectCanvas but is otherwise a good solution for iOS. On Android, there are some core functions DirectCanvas implementation does not support officially including setTransform so for the game it was not an option on this platform. Quote Link to comment Share on other sites More sharing options...
benny! Posted November 15, 2013 Share Posted November 15, 2013 @OkijinGames:Thanks for your answer. Is it a "sponsor"- or just a general thing that you do not like the "ludei"-splash!? Quote Link to comment Share on other sites More sharing options...
Gustavgb Posted November 15, 2013 Share Posted November 15, 2013 Good very high quality game! It's a little hard, but not too bad Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted November 15, 2013 Author Share Posted November 15, 2013 Thanks @OkijinGames:Thanks for your answer. Is it a "sponsor"- or just a general thing that you do not like the "ludei"-splash!? No I just think that an additional splash screen is annoying especially for small games with short sessions length. An attribution in the credits or even on the same screen as the company logo would be more flexible. But at the end the issue is more that (at the moment) you don't have the option to pay on premium account to remove it. Quote Link to comment Share on other sites More sharing options...
benny! Posted November 15, 2013 Share Posted November 15, 2013 @OkijinGames:True. Personally, I am also looking forward until Ludei reveils their pricing plans. However, I like their technology a lot so far. Quote Link to comment Share on other sites More sharing options...
sparksflyupwards Posted November 15, 2013 Share Posted November 15, 2013 I love the feel of the game, I think you really put in a lot of attention into making the game mechanics simple and enjoyable and it shows! I also love the graphics its all really phenomenal. How long did a game like this take you to make? Quote Link to comment Share on other sites More sharing options...
Alvin Posted November 15, 2013 Share Posted November 15, 2013 I just love the graphics, and the overall atmosphere inside your game.It's currently downloading on my phone Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted November 16, 2013 Author Share Posted November 16, 2013 Thanks I love the feel of the game, I think you really put in a lot of attention into making the game mechanics simple and enjoyable and it shows! I also love the graphics its all really phenomenal. How long did a game like this take you to make? The initial prototype had a lot more buttons on screen as it was also possible to swap weapons during the level play and repair damaged crates. After initial testing feedback, I decided to drastically simplify the mechanics, removed weapons swapping, removed repair and increased the pace at which waves are coming. The game play lost in depth but gained in fluidity so it was not too bad of a trade. The development took 3 months. I was still working full time for another company during the first 2 months so it could have taken a bit less. Quote Link to comment Share on other sites More sharing options...
benny! Posted November 17, 2013 Share Posted November 17, 2013 Wow - you already have > 5000 installs on Android. What kind of marketing services are you using? Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted November 17, 2013 Author Share Posted November 17, 2013 I started to see some changes in google play downloads with SEO to improve the positioning of my website. It is not specifically targeted at Google Play but it seems it benefits a lot from it (82% of conversions from my website are with Google Play). Quote Link to comment Share on other sites More sharing options...
benny! Posted November 17, 2013 Share Posted November 17, 2013 Interesting. Thanks for sharing. Quote Link to comment Share on other sites More sharing options...
dTb Posted November 20, 2013 Share Posted November 20, 2013 Onother question: why did you choose intel XDK instead of Ejecta?In fact, directcanvas is a pre-version of Ejecta almost entirely coded by the same developer.Ejecta is going forward fixing stuff and improving performances constantly where directcanvas didn't get any change since ages. And yes, thank you for sharing your experience!! Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted November 20, 2013 Author Share Posted November 20, 2013 Thanks for the information I did not know both DirectCanvas and Ejecta were related. For my new game (Jelly Slice) I am actually using Ejecta for iOS but at the time I did Zombies Can't Jump I did not realize it was available open source without Impact (which I do not use). Quote Link to comment Share on other sites More sharing options...
ozdy Posted November 20, 2013 Share Posted November 20, 2013 Crashes after powered by ludei screen on HP Touchpad 4.0. Quote Link to comment Share on other sites More sharing options...
becap Posted November 20, 2013 Share Posted November 20, 2013 In my opinion this how good Game should look like. Well polished with all details. Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted November 21, 2013 Author Share Posted November 21, 2013 @ Ozdy: Sorry about this. I never tested on HP Touchpad 4.0 - which Android version are you running there? If you want to upload the crash report to Google Play I will take a look. Thanks. In my opinion this how good Game should look like. Well polished with all details. Thanks Quote Link to comment Share on other sites More sharing options...
OkijinGames Posted September 10, 2015 Author Share Posted September 10, 2015 Zombies Can't Jump back to TOP 3 US Charts on Windows Phone (source AppAnnie). If you are interested in licensing this game for your network feel free to contact me. Also, the sequel is expected to be released in the coming weeks, here is the teaser trailer. I will soon post an update on this forum once the demo is online. Stay tuned! Quote Link to comment Share on other sites More sharing options...
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