jtbdevelopment Posted March 28, 2016 Share Posted March 28, 2016 (edited) http://lastlightprototype.s3-website-us-east-1.amazonaws.com/#/ This is a 4 act proof of concept game I've been tinkering with for a while. The levels are not very challenging (1 for each act, I spare you the prologue levels) and need a lot of tuning and a lot of finesse. The artwork is all borrowed open source/phaser example art. No sounds etc. No saving of progress, no scoring, just rough ideas + some basic storyline interludes to give you an idea of why each act is the way it is. I'm curious if anyone besides me finds it interesting enough. Conceptually a lot of the ideas are about resource management: Act 1 - maze solver - trade risk for better times - if continued you may run out of resources before you hit end of Act. (hint exit is at lower right in demo level) Act 2 - similar - trading safety vs speed to save as many as possible - in theory the number you save could tie into act 4 Act 3 - more of a galaga/space invaders act - resource management plus unit formations Act 4 - attack the flag vs defend the flag with AI enemies and allies plus a dangerous weapon that kills friend and foe alike (hint sun looks like a star, your weapon looks like a sun - sorry) all built in phaser any feedback appreciated. Screen Shots: Edited March 28, 2016 by jtbdevelopment added screenshots Quote Link to comment Share on other sites More sharing options...
Marius Posted March 29, 2016 Share Posted March 29, 2016 I'm bocked in the first screen. i press the arrow but nothing.... Quote Link to comment Share on other sites More sharing options...
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