http://www.babylonjs-playground.com/#2KHPSP#1 In my scene, I am trying to add phsyics to an object like I have done a bunch of times, but for some reason the scaling this time has make the object not react correctly... I tried adding part.mesh.refreshBoundingInfo(); but to no avail. If I make the object scaled back to 1 it works. Is it because it is a copy of another mesh and not its own drawcall, I figured that would not effect it but not sure. **UPDATE** The Mystery gets deepe