Is there a way to suggest new examples?
I've created collision groups using P2 physics such that the Tilemap and the player's ship collide, the player's ship and the panda collide, and the Tilemap and the panda do not collide. However, I had trouble getting either the player's ship or the panda to collide with the world boundary.
My understanding was that:
Since I called "layer.resizeWorld()", I must call "game.physics.p2.setBoundsToWorld(true, true, true, true, ???)" to reset th