aWeirdo Posted March 23, 2016 Share Posted March 23, 2016 Hello everyone, I recently stumpled over a neat way of texturing in 3ds max, using multi-level blended materials and basicly painting objects using vertexPaint, which gives some pretty awesome results and smooth transitions between textures on the same object.. But when tested and i exported a simple plane, the plane was exported with 0 vertices, 0 faces & no texture(babylon sceen looked as if nothing had been loaded). If any of the developers can fix this in the exporter, (or any ideas if perhaps it's just me who missed something for this to work correctly) I would really appreciate it, as this is such a neat and easy to use feature. Pictures: Wingnut 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 23, 2016 Share Posted March 23, 2016 Hello aWeirdo, unfortunately this is not supported now by the exporter. From 3dsMax, you may need (for now) to generate textures. We also support the Terrain material but this requires to work at javascript level: http://doc.babylonjs.com/extensions/Terrain Quote Link to comment Share on other sites More sharing options...
aWeirdo Posted March 23, 2016 Author Share Posted March 23, 2016 Hi Deltakosh, Aww, okay, i hope it get's added in the future Thank you for responding. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 23, 2016 Share Posted March 23, 2016 My pleasure if you know a good C# developer He can probably help adding this feature to the exporter Wingnut 1 Quote Link to comment Share on other sites More sharing options...
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