Nick Stinger Posted March 18, 2016 Share Posted March 18, 2016 I'm really new to 3D in general, but the ReflectionProbe just doesn't seem right to me. http://www.babylonjs-playground.com/#KA93U#79 Why does the reflection sometimes appear at the top of the cube? Nothing is up there to reflect.... Also, the reflection can appear rotated sideways at times too. I used Chrome 48 and Edge 12.1. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 18, 2016 Share Posted March 18, 2016 Hello Yeah this happens when the camera view direction is almost parallel to the face itself. It is a limitation of the realtime rendering (We could try to fix it but it will cost a lot of performance) Quote Link to comment Share on other sites More sharing options...
adam Posted March 18, 2016 Share Posted March 18, 2016 50 minutes ago, Deltakosh said: Yeah this happens when the camera view direction is almost parallel to the face itself. It's happening in this example: http://www.babylonjs-playground.com/#KA93U#81 and the camera view direction doesn't appear to be almost parallel to the face . Quote Link to comment Share on other sites More sharing options...
adam Posted March 18, 2016 Share Posted March 18, 2016 another: http://www.babylonjs-playground.com/#KA93U#82 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 18, 2016 Share Posted March 18, 2016 Correct..this is odd..I check it! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 18, 2016 Share Posted March 18, 2016 Fixed Nick Stinger and adam 2 Quote Link to comment Share on other sites More sharing options...
Nick Stinger Posted March 22, 2016 Author Share Posted March 22, 2016 On 3/18/2016 at 3:41 AM, Deltakosh said: Fixed This is working extremely well now. Thank you for what looks like a rather large amount of work! I hope performance did not suffer too horribly. During the break I took a moment to try alternative libraries. I have to say that BabylonJS was the easiest by far and rather straight forward to use. My compliments to the team! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 22, 2016 Share Posted March 22, 2016 Thanks! and thanks as well for your help fixing these bugs! Quote Link to comment Share on other sites More sharing options...
adam Posted March 22, 2016 Share Posted March 22, 2016 Is it just me or did this problem come back? http://www.babylonjs-playground.com/#KA93U#84 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 22, 2016 Share Posted March 22, 2016 I don't thing so: http://www.babylonjs-playground.com/#KA93U#85 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 22, 2016 Share Posted March 22, 2016 I did a test with a mirror to be sure this looks weird but it is accurate adam 1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 22, 2016 Share Posted March 22, 2016 (and remember that probe are a point in space, they do not take volume in account...hence the weird result you got) Quote Link to comment Share on other sites More sharing options...
Nick Stinger Posted March 24, 2016 Author Share Posted March 24, 2016 On 3/22/2016 at 7:57 AM, Deltakosh said: (and remember that probe are a point in space, they do not take volume in account...hence the weird result you got) I think I'm understanding what that means. In the example Adam proposed, can the probe be rotated in alignment with the cube, changing the up vector? That may resolve this very specific case. Quote Link to comment Share on other sites More sharing options...
adam Posted March 24, 2016 Share Posted March 24, 2016 I don't think it would look that odd to me if the scale of the reflected texture was accurate. Maybe that is just a limitation that we have to live with though. Quote Link to comment Share on other sites More sharing options...
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