Hi all
This might sound a simple question but i don't seem to to figure out the solution.
I have a mesh for example a box (box = BABYLON.Mesh.CreateBox("box", 40, scene);.
I have enabled collisions by using scene.collisionsEnabled = true;
I also have a freecamera and another imported mesh for example a shelve which is at a fixed position. .
If I try to move the freecamera through the sheve it collides and everything is fine.
However, if I attach the box to th