Sanju Posted March 12, 2016 Share Posted March 12, 2016 Hi, I'm using lewster32's Isometric plugin for a game. I find it really helpfull but I have a question about. Is there some way I can sort IsoSprites that are on different groups? I created one group for almost every IsoSprite I'm using in the game, but I'd like to create another group of isoSprites because I want to treat them the same way and give to those second group isoSprites similar properties (doing this with group's forEach and forEachAlive methods). But if I place them in another group the topological sorting doesn't work and overlaps the both group's isoSprites. I tried using nested groups but it didn't solve the issue. Must I place all isoSprites in the same group to sort them, or is there a way for sorting different groups? Thanks Link to comment Share on other sites More sharing options...
Sanju Posted March 12, 2016 Author Share Posted March 12, 2016 OK, I think I'll can handle this with an object containing some of the isoSprites and placing all of them in the same group for correct sorting. I'm still curious for multiple group isoSprite sorting though. I have to say that it makes sense the way it's implemented, but anybody knows if this is possible? Link to comment Share on other sites More sharing options...
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