Hadik Posted March 11, 2016 Share Posted March 11, 2016 Hello, which framework is better ? For learn and start ? For me java is better to understand as javascript, because java is object oriented but JS not much. On the other hand phaser is easy to learn than libgdx. Which framework are you recommend ? Quote Link to comment Share on other sites More sharing options...
icp Posted March 11, 2016 Share Posted March 11, 2016 Where are you planning to export your games? Web or native? Quote Link to comment Share on other sites More sharing options...
Hadik Posted March 11, 2016 Author Share Posted March 11, 2016 Probably both, but native is better for deploy to steam etc, I think. Quote Link to comment Share on other sites More sharing options...
icp Posted March 11, 2016 Share Posted March 11, 2016 Libgdx performs better. However on web it is worse than Phaser. Quote Link to comment Share on other sites More sharing options...
Hadik Posted March 11, 2016 Author Share Posted March 11, 2016 Thank you, and what is easy and faster to learn and develop ? Quote Link to comment Share on other sites More sharing options...
icp Posted March 11, 2016 Share Posted March 11, 2016 They both have great learning resources and both are well documented and maintained. However, I believe that Phaser is easier and faster to learn. Quote Link to comment Share on other sites More sharing options...
bruno_ Posted March 11, 2016 Share Posted March 11, 2016 I have only tried Phaser. Phaser is very easy to learn and is a good choice. However I don't know about the other one. Quote Link to comment Share on other sites More sharing options...
icp Posted March 11, 2016 Share Posted March 11, 2016 Compare these and see for yourself: http://phaser.io/docs/2.4.6/index https://libgdx.badlogicgames.com/nightlies/docs/api/ Quote Link to comment Share on other sites More sharing options...
Hadik Posted March 11, 2016 Author Share Posted March 11, 2016 It's very hard to choice. Phaser looks better and easy to learn, but I like Java (lang) then JavaScript. EDIT: On the GITHUB libgdx (last commit before few hours) looks more active then phaser (last commit before 22 days??) Quote Link to comment Share on other sites More sharing options...
icp Posted March 11, 2016 Share Posted March 11, 2016 Is web your priority? Quote Link to comment Share on other sites More sharing options...
Hadik Posted March 11, 2016 Author Share Posted March 11, 2016 No web is not priority, but web deploy is good, fast and simple to share games. On the other hand native desktop game can be problem to share new game. What is better for profesionals ? Most of company will choose libgdx then phaser I think. This decision is very hard, and bad choice will not good for future. Quote Link to comment Share on other sites More sharing options...
icp Posted March 11, 2016 Share Posted March 11, 2016 In your case I would go with libgdx. Quote Link to comment Share on other sites More sharing options...
Hadik Posted March 11, 2016 Author Share Posted March 11, 2016 I will try it. I try before few weeks phaser: https://www.youtube.com/playlist?list=PLRu4smWdutXFbobp3GJM8h31W9d7VlNUb Quote Link to comment Share on other sites More sharing options...
rich Posted March 12, 2016 Share Posted March 12, 2016 If you are already familiar with Java then use libgdx for sure. Also Phaser development on GitHub happens on the dev branch, not master. Master is only used for official releases, so don't use it as an indicator of activity. Quote Link to comment Share on other sites More sharing options...
Hadik Posted March 12, 2016 Author Share Posted March 12, 2016 I found some solution how to make game in phaser for desktop and it's sounds very good: Quote Link to comment Share on other sites More sharing options...
rich Posted March 12, 2016 Share Posted March 12, 2016 Phaser on desktop is really easy, just use Electron. Doesn't need anything special - it just loads and runs your html file, super easy! Quote Link to comment Share on other sites More sharing options...
Hadik Posted March 12, 2016 Author Share Posted March 12, 2016 And performance in Electron ? Quote Link to comment Share on other sites More sharing options...
rich Posted March 12, 2016 Share Posted March 12, 2016 It's just Chrome, so whatever it's like in Chrome it'll be like in Electron. Quote Link to comment Share on other sites More sharing options...
bruno_ Posted March 13, 2016 Share Posted March 13, 2016 Electron is very good, it runs on windows, linux and osx. It is also very easy to setup, and the integration with Phaser requires nothing special, it's just one more script. Quote Link to comment Share on other sites More sharing options...
Hadik Posted March 13, 2016 Author Share Posted March 13, 2016 Sounds very good I will try it thank you Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted March 13, 2016 Share Posted March 13, 2016 On 3/11/2016 at 1:10 AM, Hadik said: And performance in Electron ? Performance is actually better inside Electron than chrome with my tests. (Or with NW.js). I'm not sure how I would actually give proof of this, but I've been reading fps levels through Phaser Debug on Chrome as compared to inside electron and they are marginally higher in electron. (I am assuming because it's an isolated v8 instance) Quote Link to comment Share on other sites More sharing options...
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