satguru Posted March 9, 2016 Share Posted March 9, 2016 I was looking for a way to get a list of animation ranges on a skeleton. Did not find any, so added a PR. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 9, 2016 Share Posted March 9, 2016 Love this attitude PR validated and integrated Quote Link to comment Share on other sites More sharing options...
satguru Posted March 9, 2016 Author Share Posted March 9, 2016 That was fast Thanks Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted March 9, 2016 Share Posted March 9, 2016 I realize your PR would be for something like populating a dropdown of all actions. FYI, for others just search this thread, there is as of yesterday also another way to get the list. It is primarily for debugging, but the new FileLoader logging can show ranges for skeletons & Nodes (Meshes, cameras, lights). Just set the loggingLevel prior to your SceneLoader call: BABYLON.SceneLoader.loggingLevel = BABYLON.SceneLoader.DETAILED_LOGGING; As the Blender exporters directly support Blender actions converted into BJS animation ranges, they are inside of the .babylon files from Blender. Quote Link to comment Share on other sites More sharing options...
satguru Posted March 10, 2016 Author Share Posted March 10, 2016 @JCPalmer, Good to know. I did not even know there was a "logginglevel". Learn new thing everyday And yes your are right in that my PR was more about populating a drop down of all actions.. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 10, 2016 Share Posted March 10, 2016 "logginglevel" exist since 2 days GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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