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Baked texture with blender deformed in babylon


Bob Razowsky
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Hi everyone!

I noticed something weird using baked texture in babylon. I'm baking my texture in blender and everything looks fine.

renderBlender.thumb.PNG.b1afb666ac60a122

When I export my scene in Babylon, i got black spots and deformations.

renderBabylon2.PNG.6f98afcda1ce9aa51a109

The problem seems to appear when I use "Lightmap Pack" to unwrap my mesh.

Uvs and baked texture looks like this:

uvs.PNG.fa555d40f66ecf4bc415785baf49b6df

 

Any ideas where the problem is?

Thx a lot!

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