Bob Razowsky Posted March 7, 2016 Share Posted March 7, 2016 Hi everyone! I noticed something weird using baked texture in babylon. I'm baking my texture in blender and everything looks fine. When I export my scene in Babylon, i got black spots and deformations. The problem seems to appear when I use "Lightmap Pack" to unwrap my mesh. Uvs and baked texture looks like this: Any ideas where the problem is? Thx a lot! Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 7, 2016 Share Posted March 7, 2016 just use flat normal i think Quote Link to comment Share on other sites More sharing options...
Bob Razowsky Posted March 8, 2016 Author Share Posted March 8, 2016 Sadly that's not the problem! Everything in my scene is flat shaded and the problem is still here! Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 8, 2016 Share Posted March 8, 2016 Can you share your blender scene? Some Blender gods like @gryff could use it to help you Quote Link to comment Share on other sites More sharing options...
Bob Razowsky Posted March 9, 2016 Author Share Posted March 9, 2016 Here's the blend! testBugBabylon.blend Quote Link to comment Share on other sites More sharing options...
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