chepK Posted March 6, 2016 Share Posted March 6, 2016 Hi every body, This is a little personnal project that i wish to see grow faster. Based on librairy babylonJS. Let's see the idea: - solo player * closed map, cross the map on time. * Bonus on the map allow player to protect, attack, destroy, ruin and cheat =) * Enemies (with random/programmed behaviours) / connected players * THE GOAL : go through the map ALIVE =) Basis are simple for now, * a map 20x20 * maze map * caracter (sphere now) * move with colisions and mobile orientation detection I miss a lot pieces for my puzzle, but with advices, voluntarism, and a lot of fun this project will shape up quickly. This is some guidelines... Graphical side : * caracter / enemy funny and simple * design of scene * will come effect and object state Developpement side : * Review, control, advice about game engine with babylonJS that already exists. * set a visual debugger context with informations of meshes / actions / performance in 3D scene. * set a mechanic to record some behaviours and attach it to enemy. * when the basis of project will be clear and stable, serveur side is waiting for us =) Player side : * Research of cool way of gaming, use it with different type of device * Idea and brainware are welcome My side : * i engage myself to watch, control, and attach your commit to the project quickly You can found the project at : http://github.com/chepchepcirkus/loonyball Fork it, update it, and send me a pull request. When updates are validated, the new version will be visible at DEMO http://chepchepcirkus.github.io From review code to flash of inspirations, any contributions will be a big step. The project and the idea are not totally defined, feel free to suggest (especially the wired and crazy one) Let's have fun =) Quote Link to comment Share on other sites More sharing options...
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