grgken Posted March 5, 2016 Share Posted March 5, 2016 Hi all, I'm having trouble with a in-built method of phaser. I want to check whether the sprite named target has been struck by the bullet or not. For this, I used the containsPoint() method of Phaser.Rectangle. My code looks like this. Am I doing something wrong? or my whole logic is wrong? Thanks in advance Link to comment Share on other sites More sharing options...
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