NasimiAsl Posted March 9, 2016 Share Posted March 9, 2016 4 days please Wingnut 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 9, 2016 Share Posted March 9, 2016 @simon_bg any mix or combine or compose is possible in last i think we dont need make shadermaterial anytime. simon_bg 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 9, 2016 Share Posted March 9, 2016 choose between BABYLON.EasyShader and BABYLON.MaterialBuilder i offer EasyShader becase we can do more than material with This Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 9, 2016 Share Posted March 9, 2016 Are we voting? I say materialBuilder. (I caused this "what name" problem, didn't I? Sorry.) (snicker) It is the "brother" of meshBuilder... and our pregnant mother is likely to deliver two more 'animals' yet... cameraBuilder and lightBuilder We got a "builder" theme, happening here. But, inside the docs for materialBuilder, perhaps you say... "Babylon.MaterialBuilder was called 'EasyShader' (eash) when it was first invented, so if you see "eash" written somewhere, it is the same as Babylon.MaterialBuilder." If you put that line near the top of the docs, then you have warned the reader... that YOU (the docs author) will be calling it "eash"... often... throughout the docs and demos. *shrug* Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 9, 2016 Share Posted March 9, 2016 I make it in BABYLON.EasyShader But It is not make mesh or light it just build a shader ( and some standard setting can do on mesh ) Quote Link to comment Share on other sites More sharing options...
adam Posted March 9, 2016 Share Posted March 9, 2016 I like BABYLON.MaterialBuilder or BABYLON.ShaderBuilder Quote Link to comment Share on other sites More sharing options...
jerome Posted March 9, 2016 Share Posted March 9, 2016 I guess that NasimiAsl means that Eash does more than just materials, it's an easy shader tool. So for materials or any other needs... well, a shader NasimiAsl 1 Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 9, 2016 Share Posted March 9, 2016 On 08/03/2016 at 7:40 AM, NasimiAsl said: @Vousk-prod. this if for you : http://babylonjs-playground.com/#1NDRAR#11 after run just wait a liitle Woww, that's a crazy shader. I never thought this could be done just as a material of a single object... Quote Link to comment Share on other sites More sharing options...
Vousk-prod. Posted March 9, 2016 Share Posted March 9, 2016 My preference goes with no hesitation to : BABYLON.ShaderBuilder It says exactly what it does. (but I'll then lack that delightfull "eash" name, really) Wingnut 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 9, 2016 Share Posted March 9, 2016 look it is important to ready after 4 days for me so let choose good name after that but all user like call it MaterialBuilder it is right so think about Material Builder but you can make postprocess to with that ShaderBuilder is Good But last output can be Shader or Material Or PostProcess i try Make that like This : mesh.material = new BABYLON.EasyShader() .Transparency() .Solid({color:color1,opacity:0.5}) .Back(new BABYLON.EasyShader.Solid(color2).Build()) .Fresnel({ color:color2, Mode:Dark }) .BuildMaterial(scene); var postprocess1 = new BABYLON.EasyShader() .Map({ reference : BABYLON.EasyShader().ScreenShot }) .Blur({ Percent: 10 }) .BuildLinerPostProcess(camera,{ scale : 0.5 }); var shader = new BABYLON.EasyShader() .SpecularMap( new BABYLON.EasyShader() .Map({ reference : '/images/image1.png'}) .Effect(BABYLON.EasyShader.Intensive(3.,3.)).Build() ,{ ligths: BABYLON.EasyShader.ImportLights(scene) }) .Vertex(' result = vec4(posision + normal ,1.);') .BuildShaderSource(); Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 10, 2016 Share Posted March 10, 2016 I do not like EasyShader I rather prefer ShaderBuilder Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 11, 2016 Share Posted March 11, 2016 hi @Deltakosh i see all users like shaderBuilder And i change it to ShaderBuider 2 days remain. if you have time i need have conversation for last migrate GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
NasimiAsl Posted March 23, 2016 Share Posted March 23, 2016 it is not after 2 days but : http://www.babylonjs-playground.com/#FT2RY#0 GameMonetize, jerome and simon_bg 3 Quote Link to comment Share on other sites More sharing options...
Flomotion Posted November 17, 2016 Share Posted November 17, 2016 Hey there, I would really like to understand/ use this. But I'm not sure how. There's no info on 'ShaderMaterialHelper' or ' ShaderBuider' in the documentation. It would be great to have 2 materials combined using an alpha channel. Has anybody tried? :-) Floris Quote Link to comment Share on other sites More sharing options...
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