I am kind of tired of people using the inferior SceneLoader.Load() over SceneLoader.Append() and hearing about all their avoidable problems. Every time I mention Append(), I get at most a "well, I'll think about trying it". Append() came about because @Vousk-prod. wanted to have multiple .babylon files, and was doing all these back flips. I looked at the source, and saw all I had to do is change the name of the Load() function to Append, switch the engine arg for a scene arg, then make a 1 lin
I am kind of tired of people using the inferior SceneLoader.Load() over SceneLoader.Append() and hearing about all their avoidable problems. Every time I mention Append(), I get at most a "well, I'll think about trying it". Append() came about because @Vousk-prod. wanted to have multiple .babylon files, and was doing all these back flips. I looked at the source, and saw all I had to do is change the name of the Load() function to Append, switch the engine arg for a scene arg, then make a 1 lin