MasterSplinter Posted March 3, 2016 Share Posted March 3, 2016 The constructor doesn't seem to behaving properly on videoTextures. I can't seem to disable the mipmaps or change the sampling mode. However, invertY is working probably. I also get an error if I try and feed in the urls/url as an object stating that urls.ofEach is not a function. Here is an example: http://www.babylonjs-playground.com/#CHQ4T#8 Thanks in advance! -P Sidenote: Seems to work on the basic texture: http://www.babylonjs-playground.com/#WWRIO#1 Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 3, 2016 Share Posted March 3, 2016 It works with a power-of-two texture:http://www.babylonjs-playground.com/#CHQ4T#11 (And as you can see I was able to provide many urls) Because your video is not square, webgl can only apply POINT sampling mode Quote Link to comment Share on other sites More sharing options...
MasterSplinter Posted March 3, 2016 Author Share Posted March 3, 2016 44 minutes ago, Deltakosh said: It works with a power-of-two texture:http://www.babylonjs-playground.com/#CHQ4T#11 (And as you can see I was able to provide many urls) Because your video is not square, webgl can only apply POINT sampling mode So how would I get this to apply properly? I don't see a point sampling mode in the videotexture. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 3, 2016 Share Posted March 3, 2016 There is another issue with your texture (mostly related to format or size) As you can see it works with mine Quote Link to comment Share on other sites More sharing options...
MasterSplinter Posted March 3, 2016 Author Share Posted March 3, 2016 Hrmmm... strange I'm gonna have to do some research. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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