Pryme8 Posted March 2, 2016 Share Posted March 2, 2016 http://www.babylonjs-playground.com/#OT8TS#0 I have tired a bunch of ways to restrict my angular velocity... I can do it in another one of my projects but in this one when I try to add it I get "BJS - [17:45:20]: MeshImpostor only collides against spheres." Any ideas? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 2, 2016 Share Posted March 2, 2016 Our Physics God (aka @RaananW) should be able to help you soon Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 2, 2016 Share Posted March 2, 2016 Hi! I don't quite understand what you are trying to do, would be great to get an explanation to why you want to limit your angular velocity. Nowehere in the demo can I find a reference to the mesh's velocity. The playground you pasted can't work, as the mesh you are trying to import is not available on the playground. any other place you can show a working demo? Just a BTW, the new architecture allows you to change the velocity on the impostor's level. But since I never wrote the documentation, how would you know that?... man, I need to get going with that. Wingnut 1 Quote Link to comment Share on other sites More sharing options...
RaananW Posted March 2, 2016 Share Posted March 2, 2016 Oh, and BTW nr. 2 - this warning (that it only collides against spheres) is something I added, so you wouldn't expect other impostors to collide against a mesh impostor. Cannon's mesh impostor only collides against spheres. Quote Link to comment Share on other sites More sharing options...
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