Dad72 Posted March 1, 2016 Share Posted March 1, 2016 I do not know if this is really a bug, but I think it's not normal. When adding an object with SceneLoader.Append, it adds a light to the scene. If I create a scene with light and uses Append, I end up with another light and my scene is too light. Why a light is added with Append? Bug or no bug? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 1, 2016 Author Share Posted March 1, 2016 I understood why. If I export 3ds max character or others without light, exporter 3ds max adds light a ' Default light'. When one adds the object to Babylon with SceneLoader.Append, it adds that light 'Default light'. I think we should delete the default add light with exports for "SceneLoader.Append". This light remains useful with SceneLoader.Load, (quoi que...) maybe we should leave the choice of exporting a default light in 3ds max Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted March 1, 2016 Share Posted March 1, 2016 This is not possible to do this automatically as someone may want to keep it. I suggest just remove it after load in your code Agree for the option in 3dsmax, I'll add it next time I work on the exporter Quote Link to comment Share on other sites More sharing options...
Dad72 Posted March 1, 2016 Author Share Posted March 1, 2016 Ok, I'll remove the default light manually. The option will be well, and we'll be able to export or not the lights and this will decrease the weight of files too. Thanks DK Quote Link to comment Share on other sites More sharing options...
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