jeti Posted February 24, 2016 Share Posted February 24, 2016 Hello! Can someone explain what is happening in this scene: http://www.babylonjs-playground.com/#QOUJT#0 ? The shadow of the torus gets rendered between the light and the object. This looks like a bug to me. Regards, Jens Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 25, 2016 Share Posted February 25, 2016 Hello! Yes and no actually I agree that is obviously wrong but actually this is a known drawback of variance shadow maps. Cnnsider using poisson filter to avoid this artifact. Quote Link to comment Share on other sites More sharing options...
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