Hi guys,
I am currently in search of an algorithm to solve a problem that is very common in 2D: Snapping. I want to do this in 3D. I couldn't yet find any real information on how to efficiently approach this with 3 dimensions. I want to have the snapping as intuitive and fast as possible, so in my first implementation, I made for the following assumptions for my result:
1) I try to snap only while colliding. That avoids me having to cache a lot of possible snappoints or struggle with any