Dad72 Posted November 9, 2013 Share Posted November 9, 2013 Hello, I create particles as in the tutorials, but I cannot attach the transmitter (box) to an object.For example a sword which receive the particles.If i fact:var Particule = BABYLON.Mesh.CreateBox(selectionEmiter, 0.1, scene);var particleSystem = new BABYLON.ParticleSystem(selectionEmiter+"_particles", 1000, scene);particleSystem.particleTexture = new BABYLON.Texture("Flare.png", scene);particleSystem.textureMask = new BABYLON.Color4(0.1, 0.8, 0.8, 1.0);particleSystem.emitter = Particule;.....Particule.parent = modele2;modele2 is sword which is attach to a os of the character. I have done something wrong? Thanks for help Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 9, 2013 Share Posted November 9, 2013 What is the result of your code? The particles are not following the sword? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 9, 2013 Author Share Posted November 9, 2013 No, it is not displayed. nothing happens. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 9, 2013 Share Posted November 9, 2013 Could you share your test somewhere where whe can see it? (jsfiddle?) Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 9, 2013 Author Share Posted November 9, 2013 That is a lot of code.In made i create an editor with your engine.I will continue to search for my error. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted November 10, 2013 Author Share Posted November 10, 2013 I solved the problem.My particles was just smaller than the model. They were hiding by the model (sword). Quote Link to comment Share on other sites More sharing options...
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