adam Posted February 21, 2016 Share Posted February 21, 2016 I'm able to compute the length for bones that have a connected child bone, but I have no idea what to do for bones that don't. Quote Link to comment Share on other sites More sharing options...
Samuel Girardin Posted February 21, 2016 Share Posted February 21, 2016 maybe the length of your 'child' bones is only parentPositon - yourlonelyBones. Y ou have just to remerber a bone as no length, it's only a point who influences vertex deformations in your 'space'. Quote Link to comment Share on other sites More sharing options...
adam Posted February 21, 2016 Author Share Posted February 21, 2016 In Blender all my bones have head and tail positions. It would be nice if we could access that in BabylonJS. Quote Link to comment Share on other sites More sharing options...
adam Posted February 21, 2016 Author Share Posted February 21, 2016 All I would really need is the tail position in local space. Maybe I'll take a look at the exporter to see how difficult it would be to add that feature. Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted February 22, 2016 Share Posted February 22, 2016 Blender exporter already exports the length of each bone. adam 1 Quote Link to comment Share on other sites More sharing options...
adam Posted February 23, 2016 Author Share Posted February 23, 2016 Thanks @JCPalmer ! I was using a 6 month old version of the exporter. Quote Link to comment Share on other sites More sharing options...
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