jacquesr Posted February 19, 2016 Share Posted February 19, 2016 Hello guys, I'm wondering if there are any preconditions for the pivotMatrix update to work on a mesh. I started playing with the pivotMatrix here: http://www.babylonjs-playground.com/#1LVVGB#3 And in my project, I have a complex scene of cascaded meshes. Now, whichever mesh I want to set a new pivotMatrix on, simply nothing changes... I do EXACTLY the same thing as I do in the example. Regards Jacques Quote Link to comment Share on other sites More sharing options...
jacquesr Posted February 19, 2016 Author Share Posted February 19, 2016 Ok. I just found out that it is due to my mesh cloning. All the clones don't get the pivotMatrix of the original. Is that intended behavior? Can I affect that? (Apart from manually copying it) Regards Jacques Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 19, 2016 Share Posted February 19, 2016 Salut Jacques et bienvenue! Regarding your question, this is a missing feature of the clone. I'll fix it for the next commit Quote Link to comment Share on other sites More sharing options...
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