MojoHS Posted February 19, 2016 Share Posted February 19, 2016 Hi guys Wanted to ask you people which platform do you use to make your HTML5 games on? Are there some more popular than others? Quote Link to comment Share on other sites More sharing options...
JakeCake Posted February 19, 2016 Share Posted February 19, 2016 I use brackets as my IDE for it's flexibility, and automated Gulp-tasks for as many other tasks as possible like atlas-generation, image-compression, javascript bundling, localhosting etc. Visual studio is probably the way to go if you develop in typescript over javascript. Quote Link to comment Share on other sites More sharing options...
MojoHS Posted February 19, 2016 Author Share Posted February 19, 2016 So you code in typescript? what benefits does this havee over lets say construct 2 or game maker? Quote Link to comment Share on other sites More sharing options...
MrSpice Posted February 19, 2016 Share Posted February 19, 2016 I use Atom.io for my IDE, Webpack for automation and such, and Babel for ES6. michaelcalkins 1 Quote Link to comment Share on other sites More sharing options...
cjke Posted February 20, 2016 Share Posted February 20, 2016 I'm on El Capitan with Sublime Text 3. I tried Atom for a solid two weeks but it struggles with huge files and can be a touch unresponsive (it's reported on the issue list, but apparently the file handling needs an overhaul). Frontend tooling: Gulp Sass Babel Browsefify Codekit if I am being lazy Backend/Management (some of this crosses into webdev world, but might be interesting..) Sequel Pro Bitbucket / Sourcetree / Hipchat iTerm2 (looking forward to V3 - awesome awesome update coming including drag and drop scp file transfer) Transmit (tidy FTP/SFTP client) Kaleidoscope - Great diff tool but struggles with file systems recently Postman for API interaction Art Photoshop Quote Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted February 20, 2016 Share Posted February 20, 2016 I am on Ubuntu 14.04 x86_64 Cinnamon, use Firefox and Google Chrome for testing the game, following tools are used to make games:Haxe programming languagePhaser game engineSublime Text IDEGeany editorOverlap2D level designerbuddy.bas converts overlap2d json to usable level codework.sh custom build scriptGIMP raster artPhotoshop raster artWINE windows compatibility layerInkscape vector artSpriter Pro animationLinphone to contact other team members I am considering moving from Phaser to HaxeFlixel if it proves to be at least as good in performance in more tests. Quote Link to comment Share on other sites More sharing options...
cjke Posted February 20, 2016 Share Posted February 20, 2016 How performant is Photoshop through wine? I'm tempted to make the jump to Ubuntu from OSX, but the Adobe suite is holding me back Quote Link to comment Share on other sites More sharing options...
bruno_ Posted February 20, 2016 Share Posted February 20, 2016 I use Visual Studio 2015 Community because the interaction with cordova is very easy. Quote Link to comment Share on other sites More sharing options...
mattstyles Posted February 21, 2016 Share Posted February 21, 2016 On 2/19/2016 at 2:40 PM, MojoHS said: So you code in typescript? what benefits does this havee over lets say construct 2 or game maker? Typescript isnt at all like construct or game maker, TS is a superset of javascript which compiles back down to regular ole JS that the browser can understand. Many of its features have now found their way into the latest JS specs (ES2015/ES2016), similar to how many features of Coffescript are now vanilla. If you code on your own TS has no advantages (infact, if you dont understand about transpilation it can actually be harmful, plus, transpilation is a bit of a pain anyway), but for large teams, or disparate teams, it can be useful. No point learning it unless you are already fairly advanced with JS or your first job is with a team that uses it. WombatTurkey 1 Quote Link to comment Share on other sites More sharing options...
WombatTurkey Posted February 21, 2016 Share Posted February 21, 2016 Right now, I'm still using the good old Notepad++ I am a pro at holding down the middle mouse button and switching between files. I do it almost subconsciously now, and it's so MUCH faster than clicking on the tabs. I am addicted!! Tiled Map Editor for map creation, node.js for the gameserver, Redis for in-memory db store (for scaling multiple node instances), Photoshop CS6 for managing images, some random sprite sheet packer for sprites and grunt for uglifying a javascript directory. I don't really use anything fancy, just the basic apps I guess. Also, Windows 7 64-bit has been so reliable for me. Been using this same exact copy for about 6 years now. (Got a free version through dreamspark at college while back lol). Oh, and one thing I forgot to mention is WT-NMP! It's the best thing ever. You can get it here: https://wtserver.wtriple.com/. It's very underrated and no one uses it, I have no idea why. One button, you got everything installed, and it's portable too. Copy just the folder to a drive, and boom, instant backup. EDIT: LOL, just looked at WT-NMP's page and they added Redis and MariaDB as well. Oh Lord, I should update! Quote Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted February 22, 2016 Share Posted February 22, 2016 On 20/2/2016 at 2:32 PM, cjke said: How performant is Photoshop through wine? I'm tempted to make the jump to Ubuntu from OSX, but the Adobe suite is holding me back Usually okay, with some glitches I am fine with that. But there is another way, install windows on virtualbox and made your linux workspace folder shared folder. Install photoshop on virtualbox and directly open and save files on the shared folder. Quote Link to comment Share on other sites More sharing options...
cjke Posted February 22, 2016 Share Posted February 22, 2016 2 minutes ago, Rudrabhoj Bhati said: Usually okay, with some glitches I am fine with that. But there is another way, install windows on virtualbox and made your linux workspace folder shared folder. Install photoshop on virtualbox and directly open and save files on the shared folder. I'm really odd about glitches so it might annoy me too much. I currently run Win8 + Win10 via VirtualBox on the mac and the speeds just kill me. Either you have a beast of a box or you are a lot more patient than I! Quote Link to comment Share on other sites More sharing options...
Rudrabhoj Bhati Posted February 22, 2016 Share Posted February 22, 2016 3 minutes ago, cjke said: I'm really odd about glitches so it might annoy me too much. I currently run Win8 + Win10 via VirtualBox on the mac and the speeds just kill me. Either you have a beast of a box or you are a lot more patient than I! Windows 8 is a fat beast. Haven't used 10. The general rule of thumb is, use windows XP when you use Virtualbox. And then OS X is way more resource demanding Ubuntu on Cinnamon. Faster if you use Mate. I'll say give a try to PS with PlayonLinux, most probably you'll like it. Else, virtualbox would surely work Quote Link to comment Share on other sites More sharing options...
Antriel Posted February 22, 2016 Share Posted February 22, 2016 Windows 7, chrome, Galaxy S3 as test device. Flash Develop as coding environment. Haxe as language. Flambe as engine currently. Custom tool for converting assets from swf to spritesheet atlases. ToDoList or any plaintext editor for To Dos. Quote Link to comment Share on other sites More sharing options...
lukaMis Posted February 23, 2016 Share Posted February 23, 2016 Sublime text 3 Prepros Source tree Phaser, create.js, jquery, tweenmax, snap.js, ... Sass Texture packer Quote Link to comment Share on other sites More sharing options...
fire7side Posted March 3, 2016 Share Posted March 3, 2016 Geany Wampserver Pixi.js Windows 10 Artwork- Krita, wacom tablet Quote Link to comment Share on other sites More sharing options...
simplemagik Posted March 10, 2016 Share Posted March 10, 2016 Used atom but it felt a bit laggy, so switched back to WebStorm Quote Link to comment Share on other sites More sharing options...
mmcs Posted March 11, 2016 Share Posted March 11, 2016 OS Windows 10 Test devices Huawei G7 Development environment Visual Studio 2015 Community Visual Studio Online (TFS) Windows Azure MVC.NET Createjs MongoDB Adobe Photoshop CC Adobe Flash CC Quote Link to comment Share on other sites More sharing options...
jerome Posted March 15, 2016 Share Posted March 15, 2016 Linux user coding javascript and typescript (babylonjs dev) : sublime text 2 (html + JS) atom (JS + TS) vscode (TS especially) Quote Link to comment Share on other sites More sharing options...
Carharttguy Posted March 16, 2016 Share Posted March 16, 2016 23 hours ago, jerome said: Linux user coding javascript and typescript (babylonjs dev) : sublime text 2 (html + JS) atom (JS + TS) vscode (TS especially) Do you archieve full Intellisense with sublime text 2 or vscode with babylonJS? Still looking for a good editor, vscode is really nice, and has some simple intellisense, but it doesn't 'sense' the parameters of functions, could you help me with that? Cheers Quote Link to comment Share on other sites More sharing options...
jerome Posted March 17, 2016 Share Posted March 17, 2016 yep with VSCode, just open the folder of your project, not only the file you want to edit In this folder, you should have (or generate) a file named tsconfig.json or jsconfig.json depending on the language you are using... that's all : the editor reads this file automatically and makes Intellisense work magically ;-) Can't remember how this file is generated with VSCode (it's in the babylonjs repo already, so no need for doning anything more when I contribute to BJS), but with atom, you only type in the atom console : create tsconfig.json file (autocompletion if not sure) For ST2, if I need it, I just add a comment with the reference to the type definition file at the beginning If you want to simply use BJS, maybe the simpler thing to would be to copy the babylon.d.ts file in your project folder and then just open this folder from VSCode. I guess it should work out of the box. ex, works for me with VSCode here (just look at the files I use) : https://github.com/jbousquie/ArtilleryDuel Quote Link to comment Share on other sites More sharing options...
tidelake Posted April 3, 2016 Share Posted April 3, 2016 Hello, I'm new to HTML game programming, but I have about 10 years experience building websites. Right now I've just completed the basic Phaser tutorial, and I'm using Atom.io and the default Mac terminal with a command line Ruby webserver. I'm hoping to make a game that's more profitable than my adventures in webdev. Quote Link to comment Share on other sites More sharing options...
Milton Posted April 5, 2016 Share Posted April 5, 2016 I use Haxe/OpenFL on Linux with VIM as IDE (with code completion). Resulting HTML5 is excellent (also uses Pixi), and you can of course just use Phaser through externs. But OpenFL is so similar that you don't really need Phaser any more. And no more need for Cocoon/Cordova/Crosswalk/PhoneGap etc. Just compile native. Quote Link to comment Share on other sites More sharing options...
GhostlySalad Posted April 16, 2016 Share Posted April 16, 2016 Webstorm with Phaser and photoshop for graphics. Quote Link to comment Share on other sites More sharing options...
Polywelder Posted April 22, 2016 Share Posted April 22, 2016 Notepad++ with various libraries like Phaser and three.js (depending on the project). I use Scratch.mit.edu to prototype ideas (since it's syntax is so similar to javascript). Quote Link to comment Share on other sites More sharing options...
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