Hi it's me again hope you guys don't mind me asking all these questions but i have a small problem.
So i have a custom mesh and the mesh is dynamic and needs to get updated so this is how i do it:
var positions = mesh.getVerticesData(BABYLON.VertexBuffer.PositionKind); // edit positions mesh.updateVerticesData(BABYLON.VertexBuffer.PositionKind, positions);
Then when i moveWithCollisions the collisions are not updated.
I have worked out a few ways to update the collisions but