GBear Posted February 15, 2016 Share Posted February 15, 2016 hi everyone. I'm testing about mipmap; I've used mipmap since begin to create my game; I think Mipmap is useful to draw blurred texture and performance. but i couldn't see any performance up with mipmap of pixi. my testing map has 7168*7168 size ( 49 of 1024*1024 texture ); and i was changing scale of container that has sprites of map; how can i control mipmap efficiently ? thx.. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted February 15, 2016 Share Posted February 15, 2016 There's no way to control mipmap. The performance improvement comes from spatial locality and its really not that big. I assume that already set texture.mipmap=true for every texture you use Quote Link to comment Share on other sites More sharing options...
GBear Posted February 17, 2016 Author Share Posted February 17, 2016 Quote I assume that already set texture.mipmap=true for every texture you use Yes.. I'm using like this. T-T... map size is 7168*7168 normally game is viewed small part (1280*720) if scale value is 1 but sometimes i will show all parts(7168*7168) does i get any benefits in this case with mipmap except blur? Quote Link to comment Share on other sites More sharing options...
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