jimmy.yin Posted February 13, 2016 Share Posted February 13, 2016 > Pixi’s strength is speed. All-out, pedal-to-the-metal speed. When it comes to 2D rendering, Pixi is the fastest there is. End of! FASTEST,FASTEST,FASTEST! So, I want to porting the render engine to native c. Is here any similar projects ? I'm enough of cocos2d-x, it's so big codebase and mess. Quote Link to comment Share on other sites More sharing options...
ivan.popelyshev Posted February 13, 2016 Share Posted February 13, 2016 You can try port v3 to C, just dont forget to publish it on github. But its not java/C# port, you'll have some problems with garbage collection. Though, v4 will be real breakthrough. You can try to port v3, then we do the same when v4 will be ready. Quote Link to comment Share on other sites More sharing options...
totor Posted February 13, 2016 Share Posted February 13, 2016 or port to haxe then compile to C or other lang Quote Link to comment Share on other sites More sharing options...
xerver Posted February 13, 2016 Share Posted February 13, 2016 There are already a million C/++ rendering libraries, I suggest you just use one. Quote Link to comment Share on other sites More sharing options...
jimmy.yin Posted February 15, 2016 Author Share Posted February 15, 2016 Thanks all reply. > You can try port v3 to C, just dont forget to publish it on github. But its not java/C# port, you'll have some problems with garbage collection. Aha! how about c + lua :] Quote Link to comment Share on other sites More sharing options...
d13 Posted February 15, 2016 Share Posted February 15, 2016 On February 13, 2016 at 0:02 AM, jimmy.yin said: I want to porting the render engine to native c. Just to echo Xerver: it makes no sense to port Pixi to C. WebGL rendering is incredibly slow compared to any current 3D renderer you'll find for C. The only advantage to WebGL/HTML5 rendering (Pixi) is cross-platform portability. Quote Link to comment Share on other sites More sharing options...
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